[MM 7970] Maintain online status while the Desktop App is in the background ... and other things. (#993)
* monitor os-level user activity * disable eslint warnings * add tests for UserActivityMonitor * couple more tests * udpate headers of new files
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src/main/UserActivityMonitor.js
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158
src/main/UserActivityMonitor.js
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// Copyright (c) 2016-present Mattermost, Inc. All Rights Reserved.
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// See LICENSE.txt for license information.
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import EventEmitter from 'events';
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import electron from 'electron';
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const {app} = electron;
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/**
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* Monitors system idle time, listens for system events and fires status updates as needed
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*/
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export default class UserActivityMonitor extends EventEmitter {
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constructor() {
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super();
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this.isActive = true;
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this.forceInactive = false;
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this.idleTime = 0;
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this.lastStatusUpdate = 0;
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this.systemIdleTimeIntervalID = -1;
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this.config = {
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internalUpdateFrequencyMs: 1 * 1000, // eslint-disable-line no-magic-numbers
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statusUpdateThresholdMs: 60 * 1000, // eslint-disable-line no-magic-numbers
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activityTimeoutSec: 5 * 60, // eslint-disable-line no-magic-numbers
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};
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// NOTE: binding needed to prevent error; fat arrow class methods don't work in current setup
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// Error: "Error: async hook stack has become corrupted (actual: #, expected: #)"
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this.handleSystemGoingAway = this.handleSystemGoingAway.bind(this);
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this.handleSystemComingBack = this.handleSystemComingBack.bind(this);
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}
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get userIsActive() {
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return this.forceInactive ? false : this.isActive;
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}
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get userIdleTime() {
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return this.idleTime;
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}
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/**
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* Begin monitoring system events and idle time at defined frequency
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*
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* @param {Object} config - overide internal configuration defaults
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* @param {nunber} config.internalUpdateFrequencyMs
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* @param {nunber} config.statusUpdateThresholdMs
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* @param {nunber} config.activityTimeoutSec
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* @emits {error} emitted when method is called before the app is ready
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* @emits {error} emitted when this method has previously been called but not subsequently stopped
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*/
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startMonitoring(config = {}) {
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if (!app.isReady()) {
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this.emit('error', new Error('UserActivityMonitor.startMonitoring can only be called after app is ready'));
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return;
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}
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if (this.systemIdleTimeIntervalID >= 0) {
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this.emit('error', new Error('User activity monitoring is already in progress'));
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return;
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}
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this.config = Object.assign({}, this.config, config);
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// NOTE: electron.powerMonitor cannot be referenced until the app is ready
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electron.powerMonitor.on('suspend', this.handleSystemGoingAway);
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electron.powerMonitor.on('resume', this.handleSystemComingBack);
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electron.powerMonitor.on('shutdown', this.handleSystemGoingAway);
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electron.powerMonitor.on('lock-screen', this.handleSystemGoingAway);
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electron.powerMonitor.on('unlock-screen', this.handleSystemComingBack);
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this.systemIdleTimeIntervalID = setInterval(() => {
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try {
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electron.powerMonitor.querySystemIdleTime((idleTime) => {
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this.updateIdleTime(idleTime);
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});
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} catch (err) {
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console.log('Error getting system idle time:', err);
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}
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}, this.config.internalUpdateFrequencyMs);
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}
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/**
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* Stop monitoring system events and idle time
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*/
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stopMonitoring() {
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electron.powerMonitor.off('suspend', this.handleSystemGoingAway);
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electron.powerMonitor.off('resume', this.handleSystemComingBack);
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electron.powerMonitor.off('shutdown', this.handleSystemGoingAway);
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electron.powerMonitor.off('lock-screen', this.handleSystemGoingAway);
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electron.powerMonitor.off('unlock-screen', this.handleSystemComingBack);
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clearInterval(this.systemIdleTimeIntervalID);
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}
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/**
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* Updates internal idle time properties and conditionally triggers updates to user activity status
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*
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* @param {integer} idleTime
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* @private
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*/
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updateIdleTime(idleTime) {
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this.idleTime = idleTime;
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if (this.idleTime > this.config.activityTimeoutSec) {
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this.updateUserActivityStatus(false);
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} else if (!this.forceInactive && this.idleTime < this.config.activityTimeoutSec) {
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this.updateUserActivityStatus(true);
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}
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}
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/**
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* Updates user activity status if changed and triggers a status update
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*
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* @param {boolean} isActive
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* @param {boolean} isSystemEvent – indicates whether the update was triggered by a system event (log in/out, screesaver on/off etc)
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* @private
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*/
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updateUserActivityStatus(isActive = false, isSystemEvent = false) {
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const now = Date.now();
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if (isActive !== this.isActive) {
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this.isActive = isActive;
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this.sendStatusUpdate(now, isSystemEvent);
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} else if (now - this.lastStatusUpdate > this.config.statusUpdateThresholdMs) {
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this.sendStatusUpdate(now, isSystemEvent);
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}
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}
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/**
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* Sends an update with user activity status and current system idle time
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*
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* @emits {status} emitted at regular, definable intervals providing an update on user active status and idle time
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* @private
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*/
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sendStatusUpdate(now = Date.now(), isSystemEvent = false) {
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this.lastStatusUpdate = now;
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this.emit('status', {
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userIsActive: this.isActive,
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idleTime: this.idleTime,
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isSystemEvent,
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});
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}
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/**
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* System event handlers
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*
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* @private
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*/
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handleSystemGoingAway() {
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this.forceInactive = true;
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this.updateUserActivityStatus(false, true);
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}
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handleSystemComingBack() {
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this.forceInactive = false;
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this.updateUserActivityStatus(true, true);
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}
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}
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