[MM-62094] E2E: Don't including loading screen or other windows in server map, remove check for loading screen finish (#3252)
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@@ -23,8 +23,6 @@ describe('Trigger Notification From desktop', function desc() {
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this.app = await env.getApp();
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this.serverMap = await env.getServerMap(this.app);
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const loadingScreen = this.app.windows().find((window) => window.url().includes('loadingScreen'));
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await loadingScreen.waitForSelector('.LoadingScreen', {state: 'hidden'});
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firstServer = this.serverMap[`${config.teams[0].name}___TAB_MESSAGING`].win;
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await env.loginToMattermost(firstServer);
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const textbox = await firstServer.waitForSelector('#post_textbox');
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@@ -33,11 +31,32 @@ describe('Trigger Notification From desktop', function desc() {
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// This support to getBadge is only available for MacOS
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env.shouldTest(it, process.platform === 'darwin')('should receive a notification on macOS', async () => {
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await triggerTestNotification(firstServer);
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const badgeValue = await this.app.evaluate(async ({app}) => {
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return app.dock.getBadge();
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await asyncSleep(2000);
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// Get the initial badge value
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const beforeBadgeValue = await this.app.evaluate(async ({app}) => {
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const badge = app.dock.getBadge();
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// Convert badge to a number, defaulting to 0 if empty or invalid
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return badge === '' || isNaN(badge) ? 0 : parseInt(badge, 10);
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});
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badgeValue.should.equal('1');
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await verifyNotificationRecievedinDM(firstServer);
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// Trigger the notification
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await triggerTestNotification(firstServer);
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// Get the badge value after the notification
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const afterBadgeValue = await this.app.evaluate(async ({app}) => {
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const badge = app.dock.getBadge();
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// Convert badge to a number, defaulting to 0 if empty or invalid
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return badge === '' || isNaN(badge) ? 0 : parseInt(badge, 10);
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});
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// Assert the badge value increments by 1
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const expectedBadgeValue = beforeBadgeValue + 1;
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afterBadgeValue.should.equal(expectedBadgeValue);
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// Verify notification received in DM
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await verifyNotificationRecievedinDM(firstServer, afterBadgeValue);
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});
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});
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