2.0 Source code
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Souce code/Snakey.py
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312
Souce code/Snakey.py
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import tkinter as tk
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from tkinter import filedialog, simpledialog, messagebox
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import pyttsx3
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import json
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import os
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import pygame
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import webbrowser
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import random
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import logging
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# Setup logging
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logging.basicConfig(level=logging.INFO, format="%(asctime)s - %(levelname)s - %(message)s")
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# Initialize settings file
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SETTINGS_FILE = "SnakeyData.json"
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DEFAULT_SETTINGS = {
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"image": None,
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"image_moving": None,
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"speech_enabled": True,
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"user_data": {},
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"PLAYED_BEFORE": "no",
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}
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def load_settings():
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if not os.path.exists(SETTINGS_FILE):
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save_settings(DEFAULT_SETTINGS)
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try:
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with open(SETTINGS_FILE, "r") as f:
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data = json.load(f)
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except json.JSONDecodeError as e:
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logging.error(f"Failed to load settings: {e}")
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data = DEFAULT_SETTINGS
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for key, value in DEFAULT_SETTINGS.items():
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if key not in data:
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data[key] = value
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return data
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def save_settings(data):
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try:
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with open(SETTINGS_FILE, "w") as f:
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json.dump(data, f, indent=4)
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except Exception as e:
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logging.error(f"Failed to save settings: {e}")
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# Load initial settings
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settings = load_settings()
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# Speech Engine
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engine = pyttsx3.init()
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def speak(text):
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if settings.get("speech_enabled", True):
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try:
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engine.say(text)
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engine.runAndWait()
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except Exception as e:
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logging.error(f"Speech engine error: {e}")
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# Initialize pygame for sound
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try:
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pygame.mixer.init()
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except pygame.error as e:
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logging.warning(f"Pygame mixer initialization failed: {e}")
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def play_intro_music():
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try:
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music_path = os.path.join(os.path.dirname(__file__), "Snakey_intro.wav")
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if not os.path.exists(music_path):
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raise FileNotFoundError(f"No file '{music_path}' found.")
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pygame.mixer.music.load(music_path)
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pygame.mixer.music.play(-1) # Loop the intro music
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except Exception as e:
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logging.error(f"Failed to play intro music: {e}")
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def stop_intro_music():
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try:
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pygame.mixer.music.stop()
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except Exception as e:
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logging.error(f"Failed to stop music: {e}")
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class SnakeyApp:
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def __init__(self, root):
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self.root = root
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self.root.overrideredirect(True)
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self.root.geometry("200x200+500+300")
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self.root.attributes("-topmost", True) # Always on top
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try:
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self.root.attributes("-transparentcolor", "white")
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except tk.TclError:
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logging.warning("Transparent color not supported on this system.")
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self.canvas = tk.Canvas(root, width=200, height=200, bg='white', highlightthickness=0)
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self.canvas.pack(expand=True)
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self.snake_id = None
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self.update_image(settings.get("image"))
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self.schedule_random_movement()
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self.schedule_talk()
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self.canvas.bind("<Button-1>", self.start_drag)
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self.canvas.bind("<B1-Motion>", self.drag)
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self.menu = tk.Menu(root, tearoff=0)
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self.menu.add_command(label="Settings", command=self.open_settings)
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self.menu.add_command(label="Surf the Web!", command=self.surf_web)
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self.menu.add_command(label="Quit", command=root.destroy)
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self.menu.add_command(label="Tell me a joke!", command=self.tell_joke)
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self.menu.add_command(label="Talk!", command=self.open_tts_window) # TTS button
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self.canvas.bind("<Button-3>", self.show_menu)
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self.greet_user()
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def schedule_random_movement(self):
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# Move more often (every 5-15 seconds)
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delay = random.randint(5000, 15000)
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self.root.after(delay, self.random_move)
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def random_move(self):
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# Move up to 1000 pixels away from current position
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current_x = self.root.winfo_x()
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current_y = self.root.winfo_y()
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move_x = random.randint(-1000, 1000)
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move_y = random.randint(-1000, 1000)
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screen_width = self.root.winfo_screenwidth()
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screen_height = self.root.winfo_screenheight()
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new_x = min(max(0, current_x + move_x), screen_width - 200)
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new_y = min(max(0, current_y + move_y), screen_height - 200)
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self.glide_to_new_position(current_x, current_y, new_x, new_y)
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# Show the moving image for 5 seconds
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self.update_image(settings.get("image_moving"))
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# Switch back to "not moving" image after 5 seconds
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self.root.after(5000, self.update_image, settings.get("image"))
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self.schedule_random_movement()
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def glide_to_new_position(self, start_x, start_y, end_x, end_y, duration=5000, steps=100):
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# Calculate the total number of steps based on the duration
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step_delay = duration // steps
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step_x = (end_x - start_x) / steps
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step_y = (end_y - start_y) / steps
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def move_step(i):
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if i < steps:
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current_x = start_x + i * step_x
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current_y = start_y + i * step_y
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self.root.geometry(f"+{int(current_x)}+{int(current_y)}")
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self.root.after(step_delay, move_step, i + 1)
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move_step(0)
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def schedule_talk(self):
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# Talk every 10 seconds to 1 minute
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delay = random.randint(10000, 60000)
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self.root.after(delay, self.speak_random_phrase)
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def speak_random_phrase(self):
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phrases = [
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"nice computer you got here! can i have it?",
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"haha im digging into your files!",
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"An SSD? let me see!",
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"La la la la la",
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"haha im a little snakey guy"
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]
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phrase = random.choice(phrases)
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speak(phrase)
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self.schedule_talk()
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def start_drag(self, event):
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self.start_x = event.x
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self.start_y = event.y
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def drag(self, event):
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x_offset = event.x - self.start_x
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y_offset = event.y - self.start_y
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new_x = self.root.winfo_x() + x_offset
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new_y = self.root.winfo_y() + y_offset
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self.root.geometry(f"+{new_x}+{new_y}")
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def show_menu(self, event):
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self.menu.post(event.x_root, event.y_root)
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def greet_user(self):
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if settings["PLAYED_BEFORE"] == "no":
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speak("Thanks for waking me up! My name's Snakey, and how about yours?")
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self.show_name_input()
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play_intro_music() # Play intro music on first run
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else:
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name = settings["user_data"].get("name", "there")
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greeting = f"Hello there, {name}. It's nice to see you!"
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self.show_notification(greeting)
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speak(greeting)
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stop_intro_music() # Stop the intro music if user has played before
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def show_name_input(self):
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name_input_window = tk.Toplevel(self.root)
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name_input_window.title("BFDC - Best Friend Data Collector")
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name_input_window.geometry("300x150")
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label = tk.Label(name_input_window, text="What's your name?")
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label.pack(pady=10)
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name_entry = tk.Entry(name_input_window)
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name_entry.pack(pady=5)
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def save_name():
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name = name_entry.get()
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if name:
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settings["user_data"]["name"] = name
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settings["PLAYED_BEFORE"] = "yes"
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save_settings(settings)
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speak(f"Nice to meet you, {name}!")
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name_input_window.after(2000, name_input_window.destroy)
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stop_intro_music() # Stop the music once the name is entered
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tk.Button(name_input_window, text="Submit", command=save_name).pack(pady=10)
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def show_notification(self, text):
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notif = tk.Toplevel(self.root)
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notif.geometry("200x100+500+300")
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tk.Label(notif, text=text, wraplength=180).pack(expand=True)
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self.root.after(2000, notif.destroy)
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def open_settings(self):
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settings_window = tk.Toplevel(self.root)
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settings_window.title("Settings")
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settings_window.geometry("300x200")
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def select_image():
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file_path = filedialog.askopenfilename(filetypes=[("Image Files", "*.png;*.jpg;*.jpeg")])
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if file_path:
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settings["image"] = file_path
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save_settings(settings)
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self.update_image(file_path)
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tk.Button(settings_window, text="Select Image When Not Moving", command=select_image).pack(pady=5)
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def select_moving_image():
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file_path = filedialog.askopenfilename(filetypes=[("Image Files", "*.png;*.jpg;*.jpeg")])
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if file_path:
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settings["image_moving"] = file_path
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save_settings(settings)
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tk.Button(settings_window, text="Select Image When Moving", command=select_moving_image).pack(pady=5)
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def clear_data():
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response = messagebox.askyesno("Clear Data", "Are you sure you want to clear all collected data?")
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if response:
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save_settings(DEFAULT_SETTINGS)
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self.root.quit() # Close the app
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tk.Button(settings_window, text="Clear Collected Data", command=clear_data).pack(pady=5)
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def update_image(self, image_path):
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self.canvas.delete("all")
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if image_path:
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try:
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self.image = tk.PhotoImage(file=image_path)
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self.canvas.create_image(100, 100, image=self.image)
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except Exception as e:
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logging.error(f"Failed to load image: {e}")
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else:
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self.snake_id = self.canvas.create_oval(40, 40, 160, 160, fill="green")
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def surf_web(self):
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webbrowser.open("https://www.google.com")
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def tell_joke(self):
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jokes = [
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"Why don't skeletons fight each other? They don't have the guts.",
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"Why can't your nose be 12 inches long? Because then it would be a foot!",
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"I'm reading a book on anti-gravity. It's impossible to put down!"
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]
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joke = random.choice(jokes)
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speak(joke)
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self.show_notification(joke)
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def open_tts_window(self):
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tts_window = tk.Toplevel(self.root)
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tts_window.title("Text-to-Speech")
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label = tk.Label(tts_window, text="Type something to say:")
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label.pack(pady=10)
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text_entry = tk.Entry(tts_window)
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text_entry.pack(pady=5)
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def speak_text():
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text = text_entry.get()
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if text:
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speak(text)
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tk.Button(tts_window, text="Speak", command=speak_text).pack(pady=10)
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def run():
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root = tk.Tk()
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app = SnakeyApp(root)
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root.mainloop()
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if __name__ == "__main__":
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run()
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